Hearth & Clans

One year. Four seasons. Feed your people, charm your neighboursโ€ฆ and maybe pinch a little of their bread.

๐Ÿ“œ How to play

2โ€“4 friends, each on their own phone, each leading a clan. The year lasts 16 rounds: Spring, Summer, Autumn and Winter, four rounds each. Everyone plays at the same time.

Your clan

  • ๐Ÿ‘ฅ People are worth the most. Each eats 1 ๐Ÿž and pays 1 ๐Ÿช™ tax every season.
  • ๐Ÿž Food: run short at season end and people leave.
  • ๐Ÿช™ Gold buys rerolls, market cards and trades.
  • โค๏ธ Honour (0โ€“10) is the only stat everyone can see. High honour draws migrants; low honour breeds unrest.

A round

  1. Pick a deck: ๐ŸŒพ Fate, ๐Ÿ“œ Rule or โš”๏ธ War.
  2. Draw two cards and keep one. Don't like them? ๐Ÿ”„ Reroll for gold.
  3. Swipe the card right for yes, left for no. Both outcomes are printed on it.
  4. Until you're ready: buy from the ๐Ÿ›’ Market, play your ๐Ÿƒ cards, or tap a neighbour to trade.

Raids

War cards show your ๐ŸŽฏ chance to succeed and your ๐Ÿ‘ risk of being caught before you commit. Get caught and you lose honour, and your victim learns your name.

Omens

Four times a year a dark omen appears and everyone votes in secret. One yes is enough to bring it on everybody two rounds later, and each yes voter quietly pockets 2 ๐Ÿช™.

Winning

After Winter: 2 points per ๐Ÿ‘ฅ, 1 per 3 ๐Ÿž, 1 per 2 ๐Ÿช™, 1 per โค๏ธ and 1 per Power card held.